World of Warcraft
Whomsoever takes up this title shall wield power eternal...
Content Design
Systems Design
Blizzard Project
An unannounced, official Blizzard Entertainment project that I was hired on for.
Quest Design
Content Design
Time Out
An exploration game where you must break out of daycare to rescue everyone’s missing toys. Move fast, and don’t get caught! There are screaming babies to help!
Project Lead
Lead Design
C# Programming
Scallywags
A naval combat game where you must sink ships as fast as possible! Play alone or against a friend; outsmart the enemy ships that navigate these treacherous waters and rack up points.
Systems Design
Gameplay Design
C# Programming
Pilfered Liberty
First professional project: A 2D Platformer/Shooter with fully unique assets. Released to Steam under Autumn's Dawn LLC
Design
C# Programming
Pixel Art
Music
Party Manager 2020
A management game to keep all guests happy through different interactions. Keep up with their needs for as long as possible to earn the highest score.
Project Lead
Lead Audio Design
Systems Design
C# Programming
Ships Ahoy!
An Asteroids clone with a few nautical twists. Shots fire from the side of the ship, score must be gathered before destroyed, invulnerable ships, and more.
Systems Design
C# Programming
Pixel Art
Forsaken Cove
A Skyrim custom map where the player explores a cursed shipwreck hidden within the cove. Designed to comfortably fit within the world as a standard dungeon.
Level Design
Set Design
Fires of Hearthwood
A Warcraft III custom campaign. Rally the scattered militia and use them to push out the invading Orcs. But be careful; your only strength is your numbers.
Level Design
Set Design
In-Editor Scripting
Fallen Kingdom
First game in Unity; a simple collect 10 game that requires platforming across a desolate landscape and navigating through mazelike tunnels.
- Level Design
- Set Design with Opensource Assets
- C# Programming
Use Your Head
An action-adventure, puzzle game prototype that has the player fending off enemies with their body while their throwable head controls the camera.
- Lead Gameplay Design
- Puzzle Design
- C# Programming
Space Station
Custom FFA deathmatch map for Unreal Tournament, balanced for constant flow between the outer crater edges and the science station middle.
- Level Design
- Set Design with Unreal Tournament Assets
- Unreal Blueprints
Toy Box
Unreal Tournament map designed around a child’s playset. Navigate the narrow block fort or hide in the abandoned cereal bowl, the world is your playplace.
Level Design
Set Design
In-Engine Modeling
Little Fixer
A 2D platformer in a 3D world, maneuver around the giant mech to repair damages while avoiding enemies and missile fire to keep the fight going.
Project Lead
Lead Gameplay Design
C# Programming
DOOM DOOD
A DOOM custom campaign where the player is much weaker than their foes. This eerie take on the traditional playstyle has multiple paths for separate endings.
- Level Design
- Set Design
- In-Editor Scripting