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Blizzard Project

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I was fortunate enough to join Blizzard Entertainment for a Summer Internship. Throughout the internship, I was able to prove my game design prowess well enough to be hired on full-time. Because the game was unannounced, I can't go into details about what my role was or what I had specifically worked on, but I'm delighted to say that my work has and will greatly impact the final product. I have a lot of input that I can't wait to share with everyone!

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Engine

Proprietary

Contributions
  • Quest Design

  • Content Design

Systems Design

Designed and instituted the overhaul of a key feature that impacted multiple systems in the game

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Doom Dood: Projects

Content Design

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Created new baselines for a large portion of core content and implemented all related content

Teamwork

Collaborated with professionals across multiple disciplines to generate feedback and improve designs

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©2020 by Jonathon Sherwood

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