Blizzard Project
I was fortunate enough to join Blizzard Entertainment for a Summer Internship. Throughout the internship, I was able to prove my game design prowess well enough to be hired on full-time. Because the game was unannounced, I can't go into details about what my role was or what I had specifically worked on, but I'm delighted to say that my work has and will greatly impact the final product. I have a lot of input that I can't wait to share with everyone!
Engine
Proprietary
Contributions
Quest Design
Content Design
Systems Design
Designed and instituted the overhaul of a key feature that impacted multiple systems in the game
Content Design
Created new baselines for a large portion of core content and implemented all related content
Teamwork
Collaborated with professionals across multiple disciplines to generate feedback and improve designs