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Warcraft Campaign Milestone 3: Set Design

Writer's picture: Jonathon SherwoodJonathon Sherwood

Updated: Jun 16, 2020

Milestone 3 is finally complete! This week was dedicated to completing all the set design for the map in order to have everything visually completed. There are a few spots here and there I may touch up, but otherwise, all that is left is setting up the encounters throughout the map!


A lot of what I think is already said in the video, but to paraphrase, I think I'm getting a good handle on how this editor works.


Cosmetically, I'm happy with how everything is turning out. Going to the forums is helping a lot with individual issues, though there are some things that I think are a bit above the scope of this project. For example, blight as a terrain texture is really good for destroyed dirt paths, the trouble is it acts like blight. This means it spreads to each other section of blight and oozes green smoke. Supposedly you can import your own textures, but I think the spirit of creating this was to stick to what I had available to me.



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