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Dev Diary "Toon Tanks" - 9 NOV

Writer's picture: Jonathon SherwoodJonathon Sherwood

9 NOV 2020

A bit of my jumping around comes from what my current projects and goals are. Ever since starting my new job I don’t have access to Project Violet as often as I would like, so I’m making sure I keep myself busy in the interim. One thing I figured I could try my hand at was going back to the Unreal courses I bought from GameDev.Tv. Now, during any downtime, I try to spend as much time as I can learning C++ to better my repertoire.

Today I managed to get all the components of both the tanks and the enemy turrets created and populated, with basic movement and player detection.


10 NOV 2020

Most of today was setting up for the future. Basically, I have everything hooked up where things will fire when they are ready to fire, will call death when death is meant to be called, etc. It’s good to get this kind of shell put together first so that when it’s time to call each function they are already ready in the code. The only thing that was noticeably added to the game was the ability for the tank’s turret to rotate towards the mouse rather than just pointing forward.


12 NOV 2020

Got a good chunk of the overall gameplay nice and finished. At this point you can shoot pullets that collide with either the player or the turrets, they deal damage, and a function exists for them to die. Right now, they just say “I’m dead” but it’s a good start. I don’t think it’ll take too much longer to have this completely finished.



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