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Dev Diary - 27 Mar
With the go ahead to continue up until the date of my employment, the hope is to get Pilfered Liberty to Steam before time runs out.
So far, I've continued work on the final boss fight, adding both functionality and art assets to complete different phases in different rooms. Cutscenes are taking me a bit because I'm not the best at animating, but once that is complete the rest of the game should be almost finished.
There isn't much to show for the updates because they are grindingly slow details, but each addition gets me that much closer to being finished with it.
Stay tuned!
![](https://static.wixstatic.com/media/c9293c_0e05a6ab0cf64217b05871c511cbe58c~mv2.gif/v1/fill/w_600,h_338,al_c,pstr/c9293c_0e05a6ab0cf64217b05871c511cbe58c~mv2.gif)
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