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Dev Diary - 13 Feb

Writer's picture: Jonathon SherwoodJonathon Sherwood

8 FEB 2021

I had a bit of an odd bug where sliders weren’t working when they were created within the options menu, but if I created them independently and attached them they work just fine. Not sure what that was about, but now the audio for the game can be adjusted through sliders. The walkthrough I was watching to learn how to do that also included a fullscreen setting, but admittedly I don’t know if I like it because it looks like it just becomes windowed rather than a small window. Might make some adjustments to see if I can make that look good.



9 FEB 2021

Started adding unique art for the different menu options so that it fits the feel of the game a bit better. I’m mostly reusing pre-existing assets, but I wanted to change them up a little bit so that they don’t look identical. I think I’m going to need some kind of fancy background for the options menu, as I don’t think it looks good with just floating adjustable bars and text, but that will come once I have everything sorted out first



10 FEB 2021

The main menu is now up and running, with unique adjustable sliders for sound and music, fullscreen toggle with freshly added art for that as well, and a bit of tweaking to make a good background for it. I think I’ll save making the menu controller compatible for later, but for now I think everything about it is working just fine. Next I’ll need to make sure that the new way that audio is adjusted reflects on the pause menu as well, because it still has the original “on/off” toggles for sound vs adjustable sliders.



11 FEB 2021

With the main menu working and looking the way I want it to, I started implementing that into the pause menu. For now it simply works rather than looks good, but I think it gets the point across pretty well. I also noticed that the “exit” button takes you directly out of the game instantly which I’m not hugely fond of, so I’m debating between just getting rid of it (because that just means you have to go back to the main menu which is 1 extra button press), or to add a confirmation text just to be sure. I don’t think it feels very professional to ever have a function that immediately kicks you out other than alt+f4



12 FEB 2021

Apparently, the standard slider to music mixer translation doesn’t quite do a proper job due to the different ways it calculates percentages, so I spent a bit of time finishing up the options menu during pause and then changed the code to reflect the new way to handle audio, so now it’s based on percentage of the bar rather than becoming almost silent at 50%.


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