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![Dev Diary - 9 Jan](https://static.wixstatic.com/media/c9293c_cb55d7c996c144c59e01676609943b5b~mv2.webp)
Jan 9, 2021
Dev Diary - 9 Jan
4 JAN 2021 After a bit of playtesting from outside perspectives, there were a few bugs and issues I wasn't even aware of. Today, I just...
![Dev Diary - 2 Jan](https://static.wixstatic.com/media/c9293c_c0e61beb690345d08426b1cf16ce9487~mv2.webp)
Jan 2, 2021
Dev Diary - 2 Jan
21 DEC 2020 Given that my artist created over twenty variations of rescuable crew members, I felt a little bad only needing less than...
![Scallywags Postmortem](https://static.wixstatic.com/media/c9293c_af76ec90c51e42d08961c8d905483885~mv2.webp)
Dec 18, 2020
Scallywags Postmortem
Overview Scallywags was a side project that I began so I could work on a few programming concepts I'd never touched before. One of the...
![Dev Diary - 17 Dec](https://static.wixstatic.com/media/c9293c_8191b898307041f1a16f38004592e280~mv2.webp)
Dec 17, 2020
Dev Diary - 17 Dec
14 DEC 2020 With almost all art swapped out, it was time to fix up the placeholder moving platforms. Right now they are just the health...
![Dev Diary - 11 Dec](https://static.wixstatic.com/media/c9293c_c229bd5c5bf84b0e9cdcdb50d34c197a~mv2.webp)
Dec 12, 2020
Dev Diary - 11 Dec
7 DEC 2020 With this milestone being all about art, I looked through the task list to see what needed to be done. It’s a little sad...
![Dev Diary - 4 Dec](https://static.wixstatic.com/media/c9293c_2512c4c4e5224ac3a4b8dbd8168336be~mv2.png/v1/fill/w_409,h_307,fp_0.50_0.50,q_95,enc_auto/c9293c_2512c4c4e5224ac3a4b8dbd8168336be~mv2.webp)
Dec 7, 2020
Dev Diary - 4 Dec
30 NOV 2020 Spent some time rough drafting the tall enemy designs. I need it to stay with the feel of the rest of the game, but I still...
![Dev Diary - 23 Nov](https://static.wixstatic.com/media/c9293c_0dfe2750a3854bec86e49e740fbaa499~mv2.webp)
Nov 23, 2020
Dev Diary - 23 Nov
23 NOV 2020 Project Violet One thing I was a little disappointed by was that no matter how good I get the rest of the game running; my...
![Dev Diary - 16 NOV](https://static.wixstatic.com/media/c9293c_c5787bcac7d14dd9b90983d98978ca71~mv2.png/v1/fill/w_409,h_307,fp_0.50_0.50,q_95,enc_auto/c9293c_c5787bcac7d14dd9b90983d98978ca71~mv2.webp)
Nov 21, 2020
Dev Diary - 16 NOV
16 NOV 2020 Unreal Tanks Got my first taste of the widget system for UIs in Unreal. Nothing super extreme, but I was able to get the UI...
![](https://static.wixstatic.com/media/c9293c_1184055ac76940e1a004a3058f23999d~mv2.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/c9293c_1184055ac76940e1a004a3058f23999d~mv2.webp)
![Soulslike as a Genre](https://static.wixstatic.com/media/c9293c_1184055ac76940e1a004a3058f23999d~mv2.jpg/v1/fill/w_409,h_307,fp_0.50_0.50,q_90,enc_auto/c9293c_1184055ac76940e1a004a3058f23999d~mv2.webp)
Nov 18, 2020
Soulslike as a Genre
Soulslike is a relatively new concept in the scheme of genres given that it only came about after the release of the hit title Dark Souls...
![Dev Diary "Toon Tanks" - 9 NOV](https://static.wixstatic.com/media/c9293c_39245d80c9f9419899bfcd32bb4e050b~mv2.webp)
Nov 14, 2020
Dev Diary "Toon Tanks" - 9 NOV
9 NOV 2020 A bit of my jumping around comes from what my current projects and goals are. Ever since starting my new job I don’t have...
![Dev Log Ship Game - 2 NOV](https://static.wixstatic.com/media/c9293c_614326b972ef49d5859979df9fc973c1~mv2.webp)
Nov 7, 2020
Dev Log Ship Game - 2 NOV
2 NOV 2020 I’m putting a lot of time into the ship game because I’m VERY CLOSE to completing what I consider the third milestone. For...
Nov 2, 2020
Project Violet Changelog
20 MAY 21 1.0.0 [Notes] Pilfered Liberty has now been submitted to steam as the final build. This build has all components completed and...
![Dev Log Ship Game - 26 OCT](https://static.wixstatic.com/media/c9293c_360c69760f724b97b871e146d9632f2b~mv2.webp)
Oct 31, 2020
Dev Log Ship Game - 26 OCT
26 OCT 2020 Today was spent making sure that the concept of powerups work. Rather than specifically making any, I simply created...
![Dev Diary 18 Oct](https://static.wixstatic.com/media/c9293c_99a19b78412e4daf98082dd1c3d32be4~mv2.png/v1/fill/w_262,h_249,fp_0.50_0.50,q_95,enc_auto/c9293c_99a19b78412e4daf98082dd1c3d32be4~mv2.webp)
Oct 24, 2020
Dev Diary 18 Oct
19 OCT 2020 Some of the playtesting also showed that the game rewards players for creeping incredibly slowly and shooting enemies just...
![Dev Diaries - 12 Oct](https://static.wixstatic.com/media/c9293c_094c0d014ec54262b565878d785cf5ab~mv2.webp)
Oct 19, 2020
Dev Diaries - 12 Oct
12 OCT 2020 Project Violet Pretty good progress on the final level. After a full day dedicated to it, I think I have an adequate shell....
![Multiple Dev Diaries - 4 OCT](https://static.wixstatic.com/media/c9293c_665effc9e04e4be69fa200646bc7b074~mv2.webp)
Oct 4, 2020
Multiple Dev Diaries - 4 OCT
24 SEP 2020 Ship Project This week was spent working on my first solo Unity game. There was also the game jam, but that has its own...
![](https://i.ytimg.com/vi/yBoj8OEGzIE/sddefault.jpg)
![First Unreal C++ Postmortem](https://i.ytimg.com/vi/yBoj8OEGzIE/sddefault.jpg)
Sep 27, 2020
First Unreal C++ Postmortem
Overview Another jam came up for the Fall and I'll admit that I'm still a little burnt out from the last one. It was once again pitched...
![Platformers as a Genre](https://static.wixstatic.com/media/c9293c_0a2e2bc01f964c77a4118e32f37880d3~mv2.png/v1/fill/w_409,h_307,fp_0.50_0.50,q_95,enc_auto/c9293c_0a2e2bc01f964c77a4118e32f37880d3~mv2.webp)
Aug 27, 2020
Platformers as a Genre
When going through my list of which platformers to talk about, I was astounded to realize just how many I had played. In order not to...
![Project Knight Dev Diary - 21 Aug](https://static.wixstatic.com/media/c9293c_1af62737ab404b608fe7b02c31689ce2~mv2.webp)
Aug 21, 2020
Project Knight Dev Diary - 21 Aug
9 AUG 2020 Having been caught up on multiple mini projects, it was hard to want to spend too much time talking about any one of them...
![](https://i.ytimg.com/vi/lxxAAsLmiDs/sddefault.jpg)
![Skyrim Editor Postmortem](https://i.ytimg.com/vi/lxxAAsLmiDs/sddefault.jpg)
Aug 18, 2020
Skyrim Editor Postmortem
What Went Right Ease of Use When I first heard about the editor, I was warned that it was one of the hardest to work with. A few people...